
Upon activation, the Planet Scanner detects the direction the Monster is in, and relays that information on each Hunter’s compass. A HUD prompt will appear when this countermeasure is in effect. If a Hunter gets incapped while the Dome is ready to cast, a 10 second delay will be applied to the Shared Dome. With Evolve: Stage 2, we’ve modified our dome design to counteract this behavior. ‘Hold the Dome’ was an infamous and toxic mechanic from Evolve. A loud buzzer sound is triggered as the Dome counts down before dropping. Once the timer decreases to 0:00, the Dome will drop. Stage 3: -60 seconds for every 8.5% of health lost. Stage 2: -60 seconds for every 6.5% of health lost. Stage 1: -60 seconds for every 4% of health lost. If the Hunters deal health damage to the Monster, the timer is reduced in 60 second increments. If the Monster incaps a Hunter, the timer decreases by 3.5 minutes (210 seconds). The timer can be decreased in two ways:. The Dome cooldown is 80 seconds which is shared across all Hunters. After a short cast time, the Dome will be deployed over the Monster’s current location. If a Hunter damages the Monster or is within a certain range, a prompt will appear to Dome the Monster. The Shared Dome is a critical part of the Evolve: Stage 2 Hunt experience. The Mobile Arena is moved off the Trapper and is now a team-wide ability for Hunters. We redesigned Hunt to eliminate the “Flee ‘Til 3” tactics and put the focus back on the action.
Games are faster than ever they require less running and give all players a sense of direction during gameplay. Gameplay is one of the most important aspects of Evolve: Stage 2.
#EVOLVE STAGE 2 FULL#
Evolve is being re-released as a free to play game called Evolve Stage 2! StealthShampoo has an exclusive breakdown of gameplay changes, improvements, and updates in The World Premiere Breakdown! For a full list of gameplay changes check out this massive list of the Release Notes (2.00) Gameplay Features and Updates